Blender
Send the full scene or selected objects to your Glossi workspace.
Keep modeling in Blender, KeyShot, 3ds Max, or CLO. Publish with a native plug-in, or upload a supported export from any other tool. The models you already have become studio-grade images and video in the browser.
KeyShotDirect publish
Keep model preparation in Blender, KeyShot, 3ds Max, or CLO. When the model is ready, publish it directly to your Glossi workspace.
Send the full scene or selected objects to your Glossi workspace.

Move a prepared model into Glossi, then continue production with your team in the browser.
Validate the scene, convert supported V-Ray materials, and send it to Glossi.
Send a prepared garment to Glossi for stills, motion, and campaign variations.
Export a supported format from your source tool and upload it to Glossi. Once processed, the model is ready for teammates to use in Studio.
Use GLB when appearance matters or STEP when geometry is the priority.
Bring in a finished model, then direct materials, lighting, views, and motion.
Upload GLB, glTF, USD, USDZ, FBX, OBJ, STEP, STL, or IGES.
Use a shipped storage connector or route finished outputs through the API.
Read from and write to customer-controlled folders for model intake and finished output.
Trigger a production job from product data, follow its status, and attach the finished output to the right product record.
Connector availability depends on workspace configuration. API workflows are scoped to your production stack.
Explore Automations →Use the native Glossi plug-in where one exists. For SOLIDWORKS and Shapr3D, export a 3D format supported by both the source tool and Glossi.
No interchange format reproduces every proprietary shader or renderer. Standard PBR channels transfer well through GLB. Complex finishes may need baking, remapping, or recreation.
Google Drive, OneDrive, and AEM use supported connector workflows. Other DAM, PIM, and commerce destinations use the API, signed webhooks, or a scoped custom integration.
Current upload capacity is 1 GB. Models above 100 MB should be optimized for interactive performance.
Use a native plug-in or upload GLB or STEP, then judge the materials and output quality on a real model before the rest of your team joins.